package gameobjects;

public class Terrain extends Element {
 
	private boolean clean;
	
        /**
         * Constructor, the terrain is dirty as default.
         */
        public Terrain(){
            this.clean = false;
        }
        /**
         * 
         * @return if the terrein is clean
         */
	public boolean isCleanTerrain() {
		return clean;
	}
	
        /**
         * 
         */
	public void setAsCleanTerrain() {
            this.clean = true;
	}
	 
}
 
